Nolan Bushnell, the video game pioneer who invented Pong in the early 1970s, explained the game's runaway popularity by noting that it was "very simple to learn, difficult to master". But Bushnell's theorem, as that principle came to be known in the electronic entertainment industry, actually was no more than a reflection of wisdom that predates our gadgetry by thousands of years.
In an ancient Assyrian carving now in the British Museum, for example, palace guards are shown passing the time by playing the Game of Twenty Squares, invented in the city of Ur in southern Iraq about 4,600 years ago. That same game is still played today, as are scores of others in which humans toss dice, shuffle cards, and move pieces around boards in pursuit of what might seem to be the simplest of objectives -- but which, if one's opponent is sufficiently skilled and wily, often turn out to be maddeningly difficult.
That seeming paradox is what makes classic games, from chess and checkers to the Asian game of Go,
so perennially appealing. As author Jesse Schell explains in his book
"The Art of Game Design," such games have what he terms "emergent
complexity," in that their simple rules allow players the flexibility to
create a multitude of intricate scenarios. At the same time, these
games also incorporate small, measured amounts of what Schell calls
"innate complexity" -- that is, subtle restrictions that make them more
difficult.
Here are 10 prime examples of these seemingly simple, yet delightfully complex, games.
10. Go
Here are 10 prime examples of these seemingly simple, yet delightfully complex, games.
10. Go
There's a legend that, instead of fighting an invading army, an ancient Buddhist ruler of Tibet
avoided bloodshed by challenging the leader to a game of Go. Whether or
not that actually happened, Go, which may have originated in China, has
been a popular pastime in Asia for some 3,000 years.
At first glance, the game appears beguilingly simple. Two players -- one equipped with white stones, the other with black ones -- sit down at opposite sides of a board consisting of a basic 19-line-by-19-line grid, and take turns placing stones on the vacant intersection points. A player wins by claiming more intersections than his or her opponent and /or by surrounding and capturing more of the opponent's pieces than the opponent takes.
The tension between those two different ways of scoring, and the seemingly endless strategic and tactical options that arise, are what makes the game so appealing. While it looks easy to play, in practice, Go is so challenging that, so far, no one has been able to program a computer to play the game more skillfully than the best human masters.
9. Backgammon
Backgammon is one of the world's oldest games. Archaeologists discovered a board and pieces beneath the rubble of the ancient Burnt City in Iran's Sistan-Baluchistan province, which dates back to 3000 B.C.. It also was played by the Romans, who called it Ludus Duodecim Scriptorum ("the 12-sided game"). And it became a popular diversion among American college students in the 1970s.
At first glance, the game appears beguilingly simple. Two players -- one equipped with white stones, the other with black ones -- sit down at opposite sides of a board consisting of a basic 19-line-by-19-line grid, and take turns placing stones on the vacant intersection points. A player wins by claiming more intersections than his or her opponent and /or by surrounding and capturing more of the opponent's pieces than the opponent takes.
The tension between those two different ways of scoring, and the seemingly endless strategic and tactical options that arise, are what makes the game so appealing. While it looks easy to play, in practice, Go is so challenging that, so far, no one has been able to program a computer to play the game more skillfully than the best human masters.
9. Backgammon
Backgammon is one of the world's oldest games. Archaeologists discovered a board and pieces beneath the rubble of the ancient Burnt City in Iran's Sistan-Baluchistan province, which dates back to 3000 B.C.. It also was played by the Romans, who called it Ludus Duodecim Scriptorum ("the 12-sided game"). And it became a popular diversion among American college students in the 1970s.
Backgammon's
appeal, in part, lies in its symmetrical minimalism -- two players,
each armed with 15 pieces called stones -- try to move them in opposite
directions around a board divided into quadrants, along a path of 24
points connected by lines, and then remove them all from the board. The
number of points a player can move a stone is determined by the roll of
the dice, which gives backgammon the appearance of being a game of luck.
In truth, chance determines the outcome only when two players are of
identical levels of ability, according to the enthusiasts' Web site
Backgammon.org, which offers an extensive library of articles on
backgammon tactics and strategy. The ability to perform mathematical
calculations in one's head and analyze the impact of various options is
one thing that separates the best players from dabblers.
8. Shogi
8. Shogi
In the West, Shogi is sometimes called "Japanese chess." It was
invented around the same time -- the oldest known pieces were found in a
temple built in Horyuji in the 7th century A.D. But it developed
separately from the version of chess that became popular in Europe.
There are some obvious similarities between the two games. Shogi and chess both have the same basic object -- to checkmate the enemy's king -- and they both are played on boards that are grids of alternating squares, with rows of pieces that symbolize medieval armies (though the Japanese game denotes the pieces with written characters, rather than carvings of figures). And both games are played by young schoolchildren and adults alike in elite competitions.
But that's pretty much where the similarities end. Shogi's rules are very different from Western chess and are designed to allow opportunities for a player who seems to be losing to reverse his or her fortune. After taking an enemy piece, for example, a player can add it to his or her army and place it on any space on the board. (Ownership of a piece is denoted by the direction in which it is facing.) Additionally, pieces can receive battlefield promotions once they reach certain squares, which gives them additional abilities. As gaming author Jack Botermans notes, "You can never be sure you are actually winning until you capture the enemy king".
7. Dominoes
The origins of the domino -- a small, flat, rectangular block of wood or bone, with one blank side and the other usually marked by an arrangement of spots, called pips -- is a bit murky. The oldest known domino set, found in the tomb of the Egyptian pharaoh Tutankhamen, dates back to 1355 B.C., and the medieval Chinese apparently played dominoes, as well, before they showed up in Europe sometime in the mid-1700s.
There are some obvious similarities between the two games. Shogi and chess both have the same basic object -- to checkmate the enemy's king -- and they both are played on boards that are grids of alternating squares, with rows of pieces that symbolize medieval armies (though the Japanese game denotes the pieces with written characters, rather than carvings of figures). And both games are played by young schoolchildren and adults alike in elite competitions.
But that's pretty much where the similarities end. Shogi's rules are very different from Western chess and are designed to allow opportunities for a player who seems to be losing to reverse his or her fortune. After taking an enemy piece, for example, a player can add it to his or her army and place it on any space on the board. (Ownership of a piece is denoted by the direction in which it is facing.) Additionally, pieces can receive battlefield promotions once they reach certain squares, which gives them additional abilities. As gaming author Jack Botermans notes, "You can never be sure you are actually winning until you capture the enemy king".
7. Dominoes
The origins of the domino -- a small, flat, rectangular block of wood or bone, with one blank side and the other usually marked by an arrangement of spots, called pips -- is a bit murky. The oldest known domino set, found in the tomb of the Egyptian pharaoh Tutankhamen, dates back to 1355 B.C., and the medieval Chinese apparently played dominoes, as well, before they showed up in Europe sometime in the mid-1700s.
Today,
European and American domino sets generally have 28 pieces, each marked
with a different configuration of pips, such as 6-5, 4-0 or 3-1.
They're used to play a variety of different games -- for example,
Muggins, the most popular American game. Two to four players are
involved. The dominoes are shuffled facedown on the table, and players
draw for the lead, with the "heaviest" piece -- that is, the one with
the most pips -- winning the chance to go first. Each player than
randomly draws the number of pieces required for the game (in American
games, usually seven). The lead player then lays down a piece, usually
the one with the most pips. The other player or players have the
opportunity to match it with a similarly valued piece, or to pass. The
laying down of pieces continues until someone plays all of his or her
pieces; the winner gets a number of points equivalent to the pips on the
pieces remaining in the other players' possession. The first player to
50 or 100 wins.
While most casual players probably assume that the outcome of a dominoes game is mostly the luck of the draw, hard-core dominoes enthusiasts develop complex strategies, based on intricate mathematical computations that they perform in their heads, which dictate when to play pieces with various pip counts.
6. Charades
While most casual players probably assume that the outcome of a dominoes game is mostly the luck of the draw, hard-core dominoes enthusiasts develop complex strategies, based on intricate mathematical computations that they perform in their heads, which dictate when to play pieces with various pip counts.
6. Charades
What could be simpler than a game that requires no equipment, except for a set of limbs, facial muscles, and a mouth, tongue
and vocal cords for shouting out guesses? Charades is a game in which
one player wordlessly pantomimes a word or phrase drawn from a hat --
often the title of a book or movie -- for teammates to try to guess.
The origins of charades are a bit obscure; the name may come from the Italian word schiarare, which means "to disentangle," or schiarato, which translates as "clear" or "unraveled". But by the late 1800s, it had become a popular pastime among affluent ladies' luncheon groups and gatherings of male artists and intellectuals alike. An 1896 dispatch published in The New York Times bemusedly describes a club of young male intellectuals in Chicago who staged regular public events, in which they pantomimed current events suggested to them by members of the audience.
But while the rules of charades are relatively simple -- basically, you can't speak what you are trying to convey, or use gestures to spell it out -- the game can be devilishly difficult, if it's played by competitors who delight in filling the hat with exceedingly complex or obscure words or phrases, or ones that are too abstract to portray visually with ease.
5. Checkers
Like dominoes, checkers -- also known as draughts -- dates back at least several thousand years to Egypt, where archaeologists have found familiar-looking round pieces and boards marked with grids of squares in ancient tombs. In 360 B.C., the Greek philosopher Plato also mentioned the game in his book "The Republic." He asks, "But is the just man or the skillful player a more useful and better partner in the game of draughts?". The game survived the decline of the Hellenic world, and eventually resurfaced in Renaissance Europe, where the first checkers rule manual was published in 1549.
The origins of charades are a bit obscure; the name may come from the Italian word schiarare, which means "to disentangle," or schiarato, which translates as "clear" or "unraveled". But by the late 1800s, it had become a popular pastime among affluent ladies' luncheon groups and gatherings of male artists and intellectuals alike. An 1896 dispatch published in The New York Times bemusedly describes a club of young male intellectuals in Chicago who staged regular public events, in which they pantomimed current events suggested to them by members of the audience.
But while the rules of charades are relatively simple -- basically, you can't speak what you are trying to convey, or use gestures to spell it out -- the game can be devilishly difficult, if it's played by competitors who delight in filling the hat with exceedingly complex or obscure words or phrases, or ones that are too abstract to portray visually with ease.
5. Checkers
Like dominoes, checkers -- also known as draughts -- dates back at least several thousand years to Egypt, where archaeologists have found familiar-looking round pieces and boards marked with grids of squares in ancient tombs. In 360 B.C., the Greek philosopher Plato also mentioned the game in his book "The Republic." He asks, "But is the just man or the skillful player a more useful and better partner in the game of draughts?". The game survived the decline of the Hellenic world, and eventually resurfaced in Renaissance Europe, where the first checkers rule manual was published in 1549.
Today, there are different versions of the
game, including Standard American checkers, which is the one played in
the United States. In the American game, players face off on either side
of a 64-square board, each armed with 12 pieces. The game's object is
to capture all of the opposing player's pieces by jumping over them, or
to leave him or her with no legal moves. Initially, a piece can only
move forward diagonally, until it reaches the row closest to the
opponent, which is known as the "king's row." At that point, a piece is
"crowned," and can move either forward or backward.
Rules-wise, checkers is so simple that even U.S. tournament-level completion has just 16 relatively terse regulations. But that's deceiving because elite players use tactics and strategies with names such as "the double-ended trapping trio trick" and the "forced capture policy" that rival chess masterminds' gambits in complexity.
4. Reversi /Othello
Rules-wise, checkers is so simple that even U.S. tournament-level completion has just 16 relatively terse regulations. But that's deceiving because elite players use tactics and strategies with names such as "the double-ended trapping trio trick" and the "forced capture policy" that rival chess masterminds' gambits in complexity.
4. Reversi /Othello
The origins of this board game are enveloped in murky Victorian-era
miasma. By some accounts, Reversi was invented in 1870 by an Englishman
named J.W. Mollett, who originally called it the Game of Annexation.
But another Englishman, Lewis Waterman, claimed to have invented the
game as well. In 1887, he registered the name "Reversi" as a trademark,
and then obtained a court injunction against Mollett's publisher, F.H.
Ayres. Ultimately, Waterman lost his case, when an appeals court decided
that the name, which apparently was borrowed from an earlier French
card game, was not a "fancy" (i.e., original) word under British law,
and thus could not be trademarked.
To make things ever more confusing, in 1971, a Japanese salesman named
Goro Hasegawa invented a similar but not quite identical game, Othello,
named after a Shakespearian character that undergoes a dramatic reversal
of fortune.
Fortunately, compared to its tangled history, the basic game concept is much more straightforward. It's played on a grid with 64 spaces, exactly the same number as the total pieces (each player gets 32). Once the game starts, the players take turns adding pieces to the board, with the restriction that they can only place them on squares that are adjacent to one of their opponent's pieces, and there can only be one piece on each square. In addition, a player can only place a piece on the board after capturing an opponent's piece, by trapping it between two of his or her own pieces. Captured pieces can change sides multiple times during the game as well. That simple-yet-complex format allows skilled players to develop elaborate gambits, such as simultaneous multiple captures, and makes the game a favorite among brainy college math and science whizzes.
3. Pachisi
In the Indian game of Pachisi, two to four players move pieces known as pawns around a cruciform board and reach their home square, or charkoni. The game dates back to approximately the 6th century A.D. and is closely related to another Indian game, chaupar. The name is the Hindi and Urdu word for 25, which is the highest number that players originally could roll with the cowrie shells that they once used as dice.
Fortunately, compared to its tangled history, the basic game concept is much more straightforward. It's played on a grid with 64 spaces, exactly the same number as the total pieces (each player gets 32). Once the game starts, the players take turns adding pieces to the board, with the restriction that they can only place them on squares that are adjacent to one of their opponent's pieces, and there can only be one piece on each square. In addition, a player can only place a piece on the board after capturing an opponent's piece, by trapping it between two of his or her own pieces. Captured pieces can change sides multiple times during the game as well. That simple-yet-complex format allows skilled players to develop elaborate gambits, such as simultaneous multiple captures, and makes the game a favorite among brainy college math and science whizzes.
3. Pachisi
In the Indian game of Pachisi, two to four players move pieces known as pawns around a cruciform board and reach their home square, or charkoni. The game dates back to approximately the 6th century A.D. and is closely related to another Indian game, chaupar. The name is the Hindi and Urdu word for 25, which is the highest number that players originally could roll with the cowrie shells that they once used as dice.
The
16th-century emperor Akbar was a fanatical devotee of the game. When
Akbar built a new capital for himself at Fatehpur Sikri, he included a
giant stone board, on which he played marathon games lasting as long as
three months, using slave girls dressed in colorful costumes as live
pieces.
A century or so later, English travelers brought the game back from
India to Europe. The game's concept was so appealing that it inspired
clones such as the English game Ludo and Americanized versions such as
Parcheesi, which was first copyrighted by E.G. Selchow and Co. in 1869,
and is now made by Hasbro.
On a superficial level, pachisi seems simple to play, but skilled players use complex tactics and strategy, such as using pawns to erect barriers for opponents and capturing an opponent's pawns, forcing them to start over. Another factor that adds complexity is that in the four-person game, players form partnerships. Even after a player's pawns have reached the charkoni, he or she will continue to assist the partner, running pawns on additional laps and teaming up to form barriers for the other two players.
2. Scrabble
In Scrabble, one of the most popular board games of all time, players use tiles with letters on them to spell out words on a grid, crossword-puzzle style. The idea is so clear and simple that you'd think some sage would have dreamed it up in antiquity. But in fact, the game originated in the 1930s, when an unemployed architect named Alfred Mosher Butts passed the time by creating a new word game.
On a superficial level, pachisi seems simple to play, but skilled players use complex tactics and strategy, such as using pawns to erect barriers for opponents and capturing an opponent's pawns, forcing them to start over. Another factor that adds complexity is that in the four-person game, players form partnerships. Even after a player's pawns have reached the charkoni, he or she will continue to assist the partner, running pawns on additional laps and teaming up to form barriers for the other two players.
2. Scrabble
In Scrabble, one of the most popular board games of all time, players use tiles with letters on them to spell out words on a grid, crossword-puzzle style. The idea is so clear and simple that you'd think some sage would have dreamed it up in antiquity. But in fact, the game originated in the 1930s, when an unemployed architect named Alfred Mosher Butts passed the time by creating a new word game.
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